CUDA学习笔记(4)- 简单的图像处理

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2022-12-06
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使用GPU处理图像的速度比使用CPU处理图像的速度要快很多,下面是使用GPU与使用CPU做图像处理速度的对比,对同一个图像做简单的黑色的混色。

可以看出使用GPU处理大约需要耗时10ms左右,而使用CPU处理大约需要耗时50毫秒左右,CUDA处理图像的速度大约是CPU处理的5倍。

这里使用的1维的纹理内存,创建并绑定纹理内存的步骤如下:

texture<unsigned char, cudaTextureType1D, cudaReadModeElementType> rT;
textureReference *texRefPtr = nullptr;
cudaGetTextureReference((const textureReference**)&texRefPtr, &rT);
cudaChannelFormatDesc channelDesc = cudaCreateChannelDesc<unsigned char>();
cudaBindTexture(0, &rT, pDevSrc, &channelDesc, size);

其中,pDevSrc为设备内存指针,size为内存的大小。

完整代码如下:
界面显示相关,CUDAMainWindow.h

#ifndef CUDA_MAINWINDOW_H
#define CUDA_MAINWINDOW_H

#include "UIBase/UIBaseWindow.h"
#include <QWidget>
#include <QLabel>
#include <QSlider>
class CUDAMainWindow : public UIBaseWindow
{
    Q_OBJECT

public:
    CUDAMainWindow(QWidget* parent = nullptr);
    ~CUDAMainWindow();

private:
    QLabel *m_LeftImage = nullptr;
    QLabel *m_LeftTag = nullptr;
    QLabel *m_RightImage = nullptr;
    QLabel *m_RightTag = nullptr;
    QSlider *m_Slider = nullptr;

    QImage m_MainImage;
    unsigned char* pCUDAImageData = nullptr;
    unsigned char* pCPUImageData = nullptr;

    // 使用CUDA修改透明度
    QImage cudaBlendImage(float alpha);
    // 使用CPU修改透明度
    QImage normalBlendImage(float alpha);

private slots:
    void onSliderValueChanged(int);
};
#endif

界面显示相关,CUDAMainWindow.cpp

#include "CUDAMainWindow.h"
#include <QVBoxLayout>
#include <QHBoxLayout>
#include <QTime>
#include <QDebug>
#include "CUDACore/CUDAImageDispose.cuh"

CUDAMainWindow::CUDAMainWindow(QWidget* parent)
    :UIBaseWindow(parent)
{
    QVBoxLayout *mainLayout = new QVBoxLayout(this);
    mainLayout->addSpacing(30);

    QHBoxLayout *topLayout = new QHBoxLayout;
    m_LeftImage = new QLabel;

    // Image Display
    QImage image("./test.jpg");
    m_MainImage = image;
    qreal scaleValue = image.width() * 1.0 / 400;
    image = image.scaled(image.width() * 1.0 / scaleValue, image.height() * 1.0 / scaleValue);
    m_LeftImage->setPixmap(QPixmap::fromImage(image));

    m_RightImage = new QLabel;
    m_RightImage->setPixmap(QPixmap::fromImage(image));

    topLayout->addWidget(m_LeftImage);
    topLayout->addWidget(m_RightImage);

    // Speed Display
    m_LeftTag = new QLabel("CUDA Delay: ");
    m_RightTag = new QLabel("CPU Delay: ");
    QHBoxLayout *midLayout = new QHBoxLayout;
    midLayout->addWidget(m_LeftTag);
    midLayout->addWidget(m_RightTag);

    // Slider Display
    m_Slider = new QSlider(Qt::Horizontal);
    m_Slider->setMaximum(100);
    m_Slider->setMinimum(0);
    m_Slider->setValue(100);
    QObject::connect(m_Slider, SIGNAL(valueChanged(int)), this, SLOT(onSliderValueChanged(int)));

    mainLayout->addLayout(topLayout);
    mainLayout->addLayout(midLayout);
    mainLayout->addStretch();
    mainLayout->addWidget(m_Slider);
}

CUDAMainWindow::~CUDAMainWindow()
{

}

// 使用CUDA修改透明度
QImage CUDAMainWindow::cudaBlendImage(float alpha)
{
    if (pCUDAImageData == nullptr)
        pCUDAImageData = new unsigned char[m_MainImage.byteCount()];

    QTime time;
    time.start();
    blendCudaImage(pCUDAImageData, (unsigned char*)m_MainImage.constBits(), m_MainImage.byteCount(), alpha);

    // 计算时间
    QString str = "CUDA Delay: %1 ms";
    str = str.arg(time.elapsed());
    m_LeftTag->setText(str);

    QImage::Format format = m_MainImage.format();
    QImage image(pCUDAImageData, m_MainImage.width(), m_MainImage.height(), format);

    return image;
}

// 使用CPU修改透明度
QImage CUDAMainWindow::normalBlendImage(float alpha)
{
    if (pCPUImageData == nullptr)
        pCPUImageData = new unsigned char[m_MainImage.byteCount()];

    QTime time;
    time.start();
    for (int i = 0; i < m_MainImage.byteCount(); ++i)
        pCPUImageData[i] = m_MainImage.constBits()[i] * alpha;

    // 计算时间
    QString str = "CPU Delay: %1 ms";
    str = str.arg(time.elapsed());
    m_RightTag->setText(str);

    QImage::Format format = m_MainImage.format();
    QImage image(pCPUImageData, m_MainImage.width(), m_MainImage.height(), format);

    return image;
}

void CUDAMainWindow::onSliderValueChanged(int value)
{
    qreal alpha = value * 1.0 / 100;


    QImage image1 = cudaBlendImage(alpha);
    qreal scaleValue = image1.width() * 1.0 / 400;
    image1 = image1.scaled(image1.width() * 1.0 / scaleValue, image1.height() * 1.0 / scaleValue);
    m_LeftImage->setPixmap(QPixmap::fromImage(image1));

    QImage image2 = normalBlendImage(alpha);
    scaleValue = image2.width() * 1.0 / 400;
    image2 = image1.scaled(image2.width() * 1.0 / scaleValue, image2.height() * 1.0 / scaleValue);
    m_RightImage->setPixmap(QPixmap::fromImage(image2));
}

CUDA处理,CUDAImageDispose.cuh

#ifndef CUDA_IMAGE_DISPOSE_H
#define CUDA_IMAGE_DISPOSE_H

#include "cuda_runtime.h"
#include "stdio.h"
#include "device_launch_parameters.h"

extern "C" void blendCudaImage(unsigned char* pDest, unsigned char* pSrc, int size, float alpha);

#endif

CUDA处理,CUDAImageDispose.cu

#include "CUDACore/CUDAImageDispose.cuh"

#define BLOCK_DIM 512
texture<unsigned char, cudaTextureType1D, cudaReadModeElementType> rT;

__global__ void blendTexture(unsigned char* pDest, int size, float alpha)
{
    int index = blockIdx.x * blockDim.x + threadIdx.x;
    if (index < size)
        pDest[index] = tex1Dfetch(rT, index) * alpha;
}

void blendTextureFunction(unsigned char* pDest, unsigned char* pSrc, int size, float alpha)
{
    unsigned char *pDevSrc = nullptr;
    cudaMalloc(&pDevSrc, size);
    cudaMemcpy(pDevSrc, pSrc, size, cudaMemcpyHostToDevice);

    unsigned char *pDevDest = nullptr;
    cudaMalloc(&pDevDest, size);

    textureReference *texRefPtr = nullptr;
    cudaGetTextureReference((const textureReference**)&texRefPtr, &rT);
    cudaChannelFormatDesc channelDesc = cudaCreateChannelDesc<unsigned char>();
    cudaBindTexture(0, &rT, pDevSrc, &channelDesc, size);
    blendTexture << <ceil((float)size / BLOCK_DIM), BLOCK_DIM >> >(pDevDest, size, alpha);

    cudaThreadSynchronize();
    cudaMemcpy(pDest, pDevDest, size, cudaMemcpyDeviceToHost);

    cudaUnbindTexture(rT);
    cudaFree(pDevSrc);
    cudaFree(pDevDest);
}

void blendCudaImage(unsigned char* pDest, unsigned char* pSrc, int size, float alpha)
{
    blendTextureFunction(pDest, pSrc, size, alpha);
}
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